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Illustrated playable preview

Game notes and controls

One converted fair for gameplay review: Neighborhood Makers Morning. Invite exactly three makers, place their booths and lock the plan. The180-active-second shift starts paused.

Keep the market running

Resume to let shoppers arrive and purchase autonomously. Tap a litter, bin or water need bubble, or open Tasks & locations, then send the helper. One visible helper travels to each job; tasks compete for time. Pause freely. Standard and Relaxed results are separate.

Pause, return and recover

Screen navigation, backgrounding and a foreground stall pause the fair; no missed time is simulated. Reload restores the same tick paused. Progress saves automatically in this browser when storage is available. Start over requires confirmation and affects only this campaign.

The real-time save uses its own versioned key. Completed classic records and original save bytes remain preserved. An unfinished classic fair requires an explicit Restart from saved preparation choice; it is not silently continued under new rules. Automatic recovery uses this game’s validated local backup.

Preview limits

No additional fairs are converted. This is a functional SVG prototype; physical Android performance, touch-only play and manual screen-reader behavior remain unverified. All money is simulated; no account, payments, cloud sync or offline-launch guarantee.

Play the real-time prototype →Game detailsBack to games

Guided storybook preview

Makers → Places → Review keeps planning focused. Use the suggested trio or choose makers yourself, fill empty places, then review costs before starting. Full-screen controls include an expanded in-frame fallback. Display and orientation changes pause the fair; Resume is always explicit. Same-plan replay preserves records. Existing real-time and classic saves remain compatible.

Illustrated autosave preview

Layered painterly terrain, stalls, actors and props follow the live simulation. Progress saves automatically in this browser. Start over explains the consequences and requires confirmation; cancel keeps the campaign. Automatic backup recovery and existing-save compatibility remain.