Game notes
Tiny Sub Rescue
An original browser rescue adventure with three divers, two seats and an authored reef, wreck and cave world.
Controls
WASD or arrows steer; E rescues or docks near a pod or home while moving slowly. Space/F pulses follow the last steering direction. Escape pauses. Touch uses the thumb pad and separate action buttons. Use the in-game fullscreen button and reduced-motion checkbox.
Supplies and encounters
Battery cells restore 35 points up to 100. Shields absorb two environmental or enemy hits, or expire after 25 active seconds. Sonar reveals nearby markers for 20 active seconds. Speed boosts last 10 active seconds. Pickups are finite and consumed once per run.
Cracked barriers need two pulses; debris needs one. Eels telegraph charges and can be stunned for four seconds. Maintenance drones fire slow bolts and can be disabled for the run. Required rescues remain reachable without shooting or supplies.
Pause, tow and restart
Focus loss pauses and clears held inputs. Explicit Resume returns to play. At battery depletion, rescue tow returns undelivered divers to their pods, retains delivered divers and spent supplies, and recharges the sub. Restart begins a fresh mission. There is no mid-mission save or audio.
Physical mobile hardware, thermal behavior and human pacing remain unverified. Canvas navigation is not fully screen-reader playable.